![]() I’m happy to say that it’s coming along smoothly, but it’s taking a long time. ![]() How do you teach a new player the mechanics of a video game? A tutorial! That’s what I’ve been working on for the past 2 weeks a tutorial for 202X Mode that will teach new players everything they’ll need to know in order to get comfortable with the game. So, with that in mind, I need to start making changes to the demo to make sure that anyone playing the game for the first time will be able to play the game comfortably without being overwhelmed or confused. This means that, the day the campaign is launched, a huge number of people will play Yandere Simulator for the first time. In other words, when I launch the crowdfunding campaign, I will be directing people toward the demo and stating that it’s an accurate representation of what the final game will be like. It has many hours of content in it, so you can already see for yourself what the final game is going to be like.” Please fund the entire thing.” Instead of saying, “I promise I’m going to make a fun game! Trust me! Just believe me, okay?” I want to say, “Don’t take my word for it. When I launch the crowdfunding campaign, I want to say, “I need money to finish this game that is 90% complete and only needs funding for voices/animations,” rather than, “I have nothing but an idea. To me, the way to do that was obvious: To develop a demo. Even as far back as 2014, I knew that if I said, “Hey guys, I’m making a game, donate to my Kickstarter!” very few people would be willing to trust me with their money, unless I was able to present them with tangible evidence that, yes, the game will exist, and yes, it will be fun. Anyone can pitch a product, but not everyone can deliver a product. Most of those campaigns all had one thing in common: they pitched an idea with little more than concept art. Over the years, a lot of crowdfunding campaigns have resulted in very disappointing products, leading to a general distrust of anyone who launches a crowdfunding campaign. What is it? Something very important that the game absolutely needs before the crowdfunding campaign is launched. The list of changes/fixes might look shorter than usual, because much of my time over the past 2 weeks was spent working on a new addition to the game that isn’t finished yet. ![]() It’s a “miscellaneous improvements and fixes” build. ![]() Hello! The latest update is now available. ![]()
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